Castling

Castling is a move that you should not overlook when playing chess. Generally it is better to have castled within the first twenty moves in a game. Castling helps protect your king from intruders. Some think of it as actually the king retreating into the castle where he is safe. By castling you do not have to be as concerned about the kings vulnerability. A king is a very poor offensive piece and a king copes poorly with direct attacks. Castling offers the king the protection that he so desperately needs.

Another good reason for castling is that it allows your rook to develop more quickly. Often without castling, it takes a long series of movements to simply develop your rook. Exercise caution though not to move the rook to far away from the protective role it has with the castled king. The downside of castling is that if you attempt to move your rook out for an attack and you have not yet moved any of the three pawns in front of your kind, he can be trapped into a back row checkmate. Always try to have a piece that can go in and block a check if the king is trapped behind the three pawns.

If, after castling, you find that you need to move your protective rook, then it is a good idea to move the pawn that is closest to the edge of the board up one space. This allows an escape route for your king to prevent the back row checkmate after castling. The side that you choose to castle on usually depends more on opportunity than preference. Choose wisely and evaluate the side that seems least vulnerable to your opponent's attacks. Use castling as a defensive method, just does not allow it to trap your king without protective help.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy