Chasing

During the middle game chasing is a tactical method that you may use in order to capture a piece, particularly a queen. Chasing is just what the name implies, chasing a piece around the board that has limited movement options until you can safely capture that piece. The reason that this works the best in the middle game is because the middle game is when the board is often the most crowded thus limiting the movements of your opponent's primary pieces.

If you are chasing your opponents poorly guarded, or unguarded, queen around the board with say a bishop and a rook, you can continue to chase until your opponent either traps themselves into a corner or makes an error in their movement of that queen. You may choose to chase any piece around the board; the queen is simply a more significant capture. Chasing can also be utilized during the end game but may be a little more difficult since the board is generally less cluttered with pieces.

Chasing during the end game could be a good idea if your opponent has a rook and you have two knights or two bishops. Chasing this dangerous rook and ultimately capturing it will obviously help you in gaining a major advantage that will most likely lead to you placing your opponent into checkmate. Use the tactic of chasing wisely as you do not want to get so focused on it that you leave yourself overly exposed to attacks from your opponent. Sometimes people focus so much on the chase that they end up losing the pieces that they were using for the chase. Simply stay aware of all the options and look over the board before making a move to help avoid this blunder.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy