Chess Notation Part 3

Understand that you will be writing down move 1 for both white and black. This means that in a grid, like the one below, whites first move is next to the number one and black first move is also in the number 1 row. Now that we have started looking at chess notation lets see how a typical layout of chess notation appears.

A typical layout of a notated game will look like this:

   Mike           Tom
   White          Black
1. e2 - e4        e7 - e5
2. f1 - c4        b8 - c6
3. d1 - h5        g8 - f6
4. h5 x f7        #

The "#" sign means checkmate (chess game over). Sometimes a "++" sign is used and means, "game over" also. A single "+" sign means that a check was made. The white queen has checkmated the black king in the above chess game. She has threatened to take the black king with check, and he is unable to escape from his position on the chessboard, therefore it is mate. The king cannot take the white queen for the king would then be in check by the white bishop.

In the short form of chess notation, the letters B, N, R, Q, and K are used before the chess notation to identify which chess piece is being moved. Each letter replaces the first move and hyphen in the chess notation. The bishop uses the letter B, the knight uses N, the rook uses R, the queen uses Q, and the king uses K. No capital letter in chess notation indicates a pawn is being moved. Moving the white knight from g1 to f3 in chess short form notation would read Nf3. When a capture takes place, the letter "x" is used to indicate the capture. For example, exd5 means that the pawn on e4 just took the piece or pawn on d5.



© 2005 IDF Technologies, LLC. All Rights Reserved.
1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy