Development

Time and development are very important elements of chess. Development simply means that your primary pieces are moved out from the back rank and in a potion to attack. Though sometimes this can be accomplished by leaving them on the back rank, it is not the normal scenario. Imagine that rook that is trapped on the back rank by a knight and a pawn, it has not yet been developed. The player whose pieces are ready for battle sooner will be able to control the tempo of the game. If you want to be that player, you have to develop your pieces efficiently and quickly to powerful positions.

Many inexperienced players like to move many of their pawns at the beginning of the game to control space on the chessboard. However, you cannot win with pawns alone. Since knights, bishops, rooks, and queens can move greater distances than pawns and threaten more distant targets, it is a good idea to bring them out quickly. This of course is after you have moved enough pawns to guarantee that your stronger pieces will not be chased back by your opponent's pawns.

Once all the other pieces are developed, it is easier to see what pawns you should move to accomplish your overall plan. It is tempting to bring the queen out very early because it is the most powerful piece on the board. However your opponent can chase your queen back by threatening it with his or her less valuable pieces Instead of just moving pieces out, try to determine the best square for each piece. Then try to place that piece there in as few moves as possible. This may save you from wasting valuable moves later in the game.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy