Doubled Pawns

Doubled pawns leads to a weak game for the player who has them. Doubled pawns can is defined as having two pawns directly in front of one another. This is the result of an earlier capture. What is worse is that these doubled pawns often become isolated pawns. Isolated pawns are unable to be guarded or defended by another pawn. If you have two pawns in the same vertical file without an ability to guard them with each other, then you have a major weakness that will most likely haunt you later in the game.

These doubled and isolated pawns are just waiting to be picked off by your opponent. You opponent may elect though to simply ignore them since they are of very little threat unless they reach the back rank and get promoted to queens. This is easily avoided by blocking their path with a pawn of your own. The other disadvantage of having doubled your pawns in the game of chess is that you have also opened a file that your opponent can use to mount an attack onto your back row.

The best thing that you can do is to try and avoid doubling up your pawns in this manner. In order to avoid this mistake you must utilize careful planning from the beginning of the game. Using other primary pieces to be able to capture attackers that your opponent sends out will help you avoid the double pawn weakness. At times it may be unavoidable to double up your pawns, but being aware of the disadvantage it presents and being able to recognize this will help you in your game. Also you should know that you could exploit this double pawn mistake in your opponent and that if your opponent makes this error that you are at an advantage.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy