End Game Goals

The primary goal of the end game is to achieve checkmate against your opponent. There are other goals that must be accomplished in the end game to make this possible though. One of these goals is to develop and centralize the remaining pieces that you posses. Using a rook to control one of the central vertical files is essential since it limits the movements of your opponent's king. Also you may consider moving your own king towards the center of the board since by the end game there are relatively few pieces left on the board to threaten your king. Controlling the center of the board is important throughout the entire game of chess, regardless of what phase of the game you have reached.

When it is possible to do a balanced exchange with rooks you should do so. It does take away your rooks, which are quite powerful, but it also eliminates your opponent's rooks. Eliminating your opponent's rooks will make it much more difficult for your opponent to place you in check. If the opportunity presents itself try to attack a weakness in your opponents position so that your opponent cannot use a piece. An example of this is a pin whereby a piece cannot be moved or else your opponent would be placed in check.

Other goals in the end game include advancing your pawns further down the board to penetrate and weaken your opponent's defenses. The other reason that you want to do this is so that you can ultimately promote a pawn to a queen by reaching the back rank. At the same time look for opportunities to capture more of your opponent's pawns as this continues to weaken their defense and prevents your opponent from promoting a pawn to a queen.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy