Keep from Blocking Yourself

In the game of chess it is very possible to beat yourself and to block your pieces in with poor planned moves. While this is a simple concept that may seem obvious, many players will make this error. For example, moving your bishop in front of your pawn in the very early stages of the game will generally result in retreating that bishop so that the pawn can be freed. This is a waste of precious moves. Any move that has no purpose or strategy is a bad move. You only have so many opportunities to move pieces throughout the game so it is important to make each move count and for each move to be a part of your overall strategy. Waiting for you opponent to make the first mistake is your first mistake.

Another blocking error is when you have two pawns next to each other and you use one pawn to take a piece that is in front of the other pawn. Now you end up with one pawn directly in front of the other. The opens a file (vertical spaces) on the board and seriously weakens both of those two pawns. Your level of vulnerability to attack has just increased dramatically. In addition to this, the pawn that is the furthest forward is most likely undefended. This has created a sort of traffic jam for your pieces on the board and will haunt you as the game progresses. An experienced opponent will exploit this open file that you have created.

Always try to be thinking ahead as to what your next few moves should be. Thinking ahead will help keep you from blocking yourself in and from making the avoidable careless mistakes.



© 2005 IDF Technologies, LLC. All Rights Reserved.
1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy