Master an Opening

To become a better chess player you need to be able to have one good opening when playing white and one good opening when playing black. There are many different openings that you can use, choose one that is the most comfortable for you to use. Once you have selected your preferred opening begin to practice and then practice some more. The opening that you decide to use for white and the one you decide to use for black do not have to be the same opening sequence, however they can be if you so choose.

Become a master at the opening, or openings, that you have selected. One good way to master these is to play against a computer chess program that will exploit all of the flaws in the opening that you have selected. No matter what opening sequence you choose there will be some weaknesses and flaws that go along with it. If you do utilize a computer program to assist you in this you can gradually increase the difficulty levels within the program. By doing this you will gradually learn most all of the outcomes of your opening sequence and the common problems that can arise with these opening sequences.

In addition to this, find people who are close to your skill level and use these openings when playing against them and play against these opponent's frequently. Once you feel you have the opening sequences down pretty good then add a timer. Force yourself to run through these openings with similar skill level players at a rapid pace so that it can become second nature for you. If you follow these suggestion then you will certainly become a force to be reckoned with in your opening sequences and you will have an advantage over your opponent's.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

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11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

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Chess History And Reminiscences
Chess Strategy