Play Against a Computer

One method to develop your chess skills and experience are to play against a computer opponent. The primary reason to do practice against a computer chess opponent is because the computer opponent rarely makes major errors or tactical blunders. Consider this, the computer opponent does not get tired, distracted, angry, etc. This makes for a very tough chess opponent when you play against a computer.

It is helpful to set the skill level of the computer opponent to a slightly higher skill level than what you are at. However, this is not an option against all computer opponents. There are many different websites on the Internet that allow you to play for free against computer opponents. Some of these Internet sites also allow you to receive feedback from the computer opponent as to how you could improve your game, or even suggested moves for you to make during the game. Being able to win, when playing against a computer opponent, is quite an accomplishment. Although some people have a general disdain for playing against computers, there is a great deal of learning that comes for the human player when they do play against a computer chess opponent.

Take advantage of this technological age that we live in and utilize these computer chess opponents as a way to drastically improve your game and learn from your mistakes. Computers will generally work from a statistical formula that results in the computer opponent making the move that is the statistically best move. Often times these computer opponents will provide you with chess notation that you can print out. Using the notation that is provided will allow you to review your game and see where you made mistakes in the game.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy