Retreat

In times of war a good commander understands that there are times that one should retreat. Retreating is not as glorious as the all mighty attack, but retreating is what smart commanders will do when they are overpowered. This same idea applies in the game of chess. There are times when one must retreat in order to win the game. A failure to retreat could cause you to lose the game. Remember the saying that it is not important to win the battle, but to win the war. Look at the big picture in your chess game just as a military commander looks at the big picture in a war.

A smart military commander always has an option for retreating. A good chess player needs to keep this retreat option available also. One mistake many chess players make is that they do not leave an open square for a valuable piece to retreat to. This is a fundamental mistake. While it is difficult to remember this in a game it is vital to winning. Leaving a square to move a piece back to, if it comes under an overpowering attack, is always a smart move. Giving up a primary piece without a trade is a poor move. Most chess players attempt to cover every piece with protector, or a piece that will capture the attacking piece if they lose a primary piece. But what happens if your opponent has a double attack? Then you must be willing to retreat in order to stay at least even with your opponent in the number of pieces you have.

The second part of this is that you must be willing to retreat when the time is right. Being overly aggressive and losing pieces to your opponent out of frustration hands the win over to your opponent. Chess players must be willing to play the retreat in order to win the war, instead of focusing on the battle.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy