Skewering and Pinning

Skewering and pinning are essential and favorite moves for many chess players. These are rather basic strategies that often lead to a win. Knowing how to utilize them will help you to improve your game. Your opponent will be forced into situations of either losing their highly valued piece or being placed in check. This gives you the advantage because you are now dictating the game and your opponent is simply trying to survive your advances.

The skewer refers to threatening a highly valued piece such as the queen. Your opponent will likely move that queen and leave a free and open attack to a lesser-valued piece such as a bishop or knight. Picture placing a protected bishop so that it threatens a queen, if that queen moves out of danger the knight is exposed. Your opponent will almost always move that queen, thus allowing you a free victory over the knight. Always take advantage of this. Do not skewer unless you do in fact intend on taking the piece with lesser value.

Pinning refers to threatening a piece that is blocking a file to the king. In other words that piece cannot move, because if it does so the king would be in check and that would be an illegal move. Imagine you have a rook in the same file as your opponent's king, but your opponent has a knight in the file. That knight cannot move because again that would be an illegal move. You are not allowed to place yourself in check. Now you have a choice to take that knight with either your rook or with another piece. Always take advantage of this and capture your opponent's piece. This is a strategy that experienced player's use to successfully win games on a consistent basis.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy