Study Chess Problem Diagrams

Probably any chess move or scenario that you can possibly imagine has already been done before. There is probably no original move or tactic that you will invent that has not been done a hindered times over by others. Because of this it is important to learn from those who have gone before you. One great way to learn tactics and tactical combinations is to use chess problem diagrams. Chess problem diagrams can be found for free and for charge on multiple chess Internet sites as well as in many different chess books.

Chess problem diagrams generally present a game scenario and want you to try to determine the best way to solve the problem. This may include ways for you to place your opponent into checkmate in the next two moves, or it may be a problem diagram that wants you to capture the queen in the next four moves. Whatever the chess problem diagram is trying to teach you, the information and knowledge that you gain can be invaluable. Frequently these chess problem diagrams are situations that you have faced before in games or will face in future games of chess.

Whether you utilize the Internet sites to look at the problem diagrams or you decide to use books, both generally offer the "best" solution to the problem presented. You may find an alternate solution to the problem presented, but the one that is offered as the "best" solution is usually done in the fewest moves with the best outcome. Chess is a game of skill, not a game of luck, because of this serious and long term studying of the game and problems are needed if you want to see dramatic improvements in your personal chess game.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy