The Problem With Pawns

Pawns should be your first line of defense in the game of chess. While pawns are definitely the lowest valued pieces on the board, they can certainly cause problems when trying to keep them safe. One common and major problem that arises is the problem of having doubled pawns.

Doubled pawns can be defined as having one pawn directly in front of another one. This is the result of an earlier capture. These captures seem like a good idea at the time and may very well have been the best option at that point. The problem arises when trying to defend these doubled pawns. To further complicate matters is that these doubled pawns often become isolated pawns. Your opponent's bishops and knight very easily capture isolated pawns.

Isolated pawns are unable to be guarded or defended by another pawn. If you have two pawns in the same vertical file without an ability to guard them with each other, then you have a major weakness that will cause you problems later in the game. The best thing that you can do is to try and avoid doubling up your pawns like this. In order to avoid this mistake you must utilize careful planning and strategy from the beginning of the game. Using other primary pieces to capture attackers that your opponent sends out will help you avoid the double pawn weakness.

As mentioned earlier, pawns are considered to be the lowest value pieces on the board, but if you allow your opponent to have a piece count advantage in pawns then you are creating a weakness for yourself. If your opponent has three or four more pawns than you have, then your opponent will have an advantage.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy