The Skewer

A skewer is similar to a sacrifice that your opponent is forced to make. You are able to threaten a primary piece that your opponent will likely want to retain. If your opponent attacks and captures your piece that is doing the threatening, your opponent will lose the piece he or she used to capture your threatening piece. As you know, it is not wise to capture a bishop with a queen and then lose that queen the very next move.

Think of threatening a highly valued piece such as a queen or rook. Your opponent will likely move that piece and leave a free and open attack to a lesser-valued piece such as a bishop or knight. Picture placing a protected bishop so that it threatens a queen, if that queen moves out of danger the knight is exposed. Your opponent will almost always move that queen, thus allowing you a free victory over the knight. Do not skewer unless you do in fact intend on taking the piece with the lesser value.

Always skewer when the opportunity arises. To not skewer when you have the chance is just silly, unless you have a checkmate that you are able to carry out. The opposite effect of this of course, is to not allow yourself to be placed into situations where your opponent is able to skewer your pieces. We have all had it happen to us, where we have to decide which of our pieces we are willing to lose, because we will be losing one of them no matter what. When we are forced with this decision it always gives our opponent quite an advantage in the game. Look at what you believe your opponent is trying to do in the next few moves to help guard yourself against being skewered.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy