When to Capture the Pinned Piece

Pinning your opponent is when you are able to trap one of your opponent's pieces. The most common scenario is pinning a piece that your opponent has placed in front of his or her king. Picture your opponent placing a bishop in front of his or her king and you placing a rook on the same file. Now your opponent cannot move the bishop or he or she will be placed into check. It is an illegal move to put yourself into check. Now that you have learned the tactic of pinning your opponent's pieces you need to know when it is the best time to actually capture that pinned piece.

Many times a chess player will react too quickly and take the opponent's pinned piece because it seems like the right move. This is often a mistake. If you are able to pin one of your opponent's pieces you may be best served to wait to capture that pinned piece. If you react quickly and take it now, you will lose the piece that you have used to create the pin. From the example above, you would lose your rook once you take the bishop.

A better option is to wait until your opponent moves that piece. Referencing the example again, wait until your opponent moves the king before you take the bishop. Eventually, if you are patient, your opponent will move the king in order to get the bishop back into the game. When your opponent does this take the bishop. An even better scenario is making sure that your opponent has moved king so that you can capture the bishop without losing your rook. The most important concept is to be patient. Far too many chess games are lost due to players acting too quickly.



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1. Offense or Defense
2. God Save The Queen
3. Bluffing
4. Keep from Blocking Yourself
5. Middle or sides
6. Skewering and Pinning
7. Castling
8. Put your Pieces to Work
9. The Power of the Pawn
10. The Double Threat

21. End Game Ideas
22. Doubled Pawns
23. End Game Goals
24. Middle Game Tactics
25. Chart Your Progress
26. Deflection
27. Master An Opening
28. Chess Notation Part 1
29. Chess Notation Part 2
30. Chess Notation Part 3

41. The Classic Kings Pawn Opening
42. Chess Variants
43. Checkmate
44. Defend Yourself
45. Simplicity
46. Attack on the Kings Side
47. Play Against a Computer
48. Zwischenzug
49. Do Not Fret
50. Take Advantage of Your Opponents Doubled Pawns

61. Memorizing Openings
62. Winning a Won Game
63. You Are Going to Lose
64. Castling Ideas
65. A Winning Attitude
66. Develop Your Pieces
67. The Best Move
68. Ways to Protect an Attacked Piece
69. What is Your Opponent Trying to do?
70. When to Capture a Promoting Piece

81. Pinning
82. Plan Ahead
83. Retreat
84. Take a Risk
85. The Best Move 2
86. The Center of the Game
87. The Problem With Pawns
88. The Skewer
89. The Unopposed Bishop
90. Two Weaknesses

(more coming)

Other Chess Resources
11. The Trade Off
12. Three Types of Draws
13. The Strategic Sacrifice
14. Hidden Attacks
15. Understanding The Three Stages of a Chess Game
16. Four Move Checkmate
17. Use Your Moves Wisely
18. Utilizing Your Bishops
19. King Of The World
20. Pony Up


31. Join a Chess Club
32. Chess Etiquette
33. Pay Attention
34. Gambits
35. Have Your Game Analyzed
36. Long Term Thinking
37. Think Ahead
38. Watch Others
39. Learn from Grandmasters
40. The Spike or Grob Opening

51. The King as an Offensive Piece
52. Blockades
53. Chasing
54. Study Chess Problem Diagrams
55. Exchanging Pieces
56. Exploit Weaknesses
57. Learning About Bishops
58. Play the Board
59. The Lone Pawn
60. Why Play Speed Chess

71. When to Capture the Pinned Piece
72. Doing Nothing
73. Which Forked Piece to Capture
74. Explore Variety
75. Studying is Hard Work
76. Activity
77. Center Domination
78. Development
79. Pawns on the Third Rank
80. Piece Values

91. What is your opponent doing?
92. Chess History
93. Lack of Tempo

Books:
Chess History And Reminiscences
Chess Strategy